Finally I have a justification for not upgrading my PC to do PS2 emulation well: it makes games more transcendental. “The Dank Hour” indeed.
Okay, NOW we’re done. Holy shit, duder.
Oho hohoo me me meme m-pick me
A nice two page spread of the main characters in Persona 3 Movie #1. Some background art from the film.
Visually, the whole thing was much better than I expected.
Character art and stuff from the Persona 3 movie.
this commission deserves a post of its own tbh. thanx nich for lettin me draw ulala, my queen ;_; /
It took me a few years to track this down after reading about its existence off-hand in an interview, but here’s one of two videos that Persona 3 and 4 director Katsura Hoshino posted years and years ago that I finally dug up depicting a prototype version of Persona 3’s battle system. (Don’t worry, it’s not supposed to have sound. This is how I found it at the source!) The most notable feature is that it shows battles taking place on the dungeon field itself, rather than requiring a separate load to a battle screen as is the case in the final game. This is likely just an animation produced for brainstorming exercises and not something that was captured using actual PS2 hardware, however. To hear Hoshino tell it, the PS2’s memory limitations required a change in plan. The second video shows another battle system that looks more familiar to the one present in the final version, most notably featuring the ability to jump in on battles started by AI characters while exploring Tartarus.
To my knowledge, this hasn’t been archived by any other sources outside Hoshino’s original blog post, hence why I’m going out of my way to post all of this on here and on YouTube. Even if we can’t often play development version of games, I feel it’s important to preserve that history so we have a better understanding of how games have come to be what they are today and how they’re moving forward. Old footage like this is hard to come by from Japanese development houses in particular, so the more widely available it is, the better.
The original Japanese blog I retrieved this from is host to all sorts of posts about the development history of Persona 3 and 4, as well as Nocturne. If there’s an interest in it, I’d be happy to translate some of the material, the topics for which include Nocturne’s battle system and planning out the Persona 3’s social link and calendar, among others.
Megatengaku would be more than willing to (re-)publish these initiatives. We’ll be in touch. Thanks for the highly interesting videos and blog for now.